╭─•◈ The World of Alfyr ◈•─╮
A grim-dark historically-inspired fantasy world I've been working on for years.
Locations are now clickable!
A French-inspired kingdom under Elduria's rule, but with much of their independence intact.
• Chivalry above all else. It is the Knights purpose to protect the weak and lower classes.
• Devotion to the Gods and their Heralds drive the people forward. Without them, there would be no light.
• Artisans who treat every piece they work on like it could be their last - Be that from the most humble of vintners to a master smithy.
A German-inspired Empire consisting of several 'kingdoms' ruled by an emperor.
• Loyalty to the Empire and to its Emperor stand above all else - No matter how far flung the Empire may be
• Dragons are the symbol and meaning of power within the Empire, especially those who have the strength to ride them.
• Reverence to the Gods and their Saints, for there is no part of life that they are without, and the Gods and their Saints within.
Roman-inspired coastal culture resembling Greek and Roman themes with architecture and culture. An Oligarchic Empire.
• Separation between the Gods and the State is important to the Archesian Empire - While the Gods are important, they should not always decide what goes on in every man's life.
• Bureaucracy is allows the State to maintain what it has, and control the flow of money to where it needs to be. While may bloat, there is no safer place to be.
• Tradition in the arts, and in magic, keeps the Empire as strong as it may have once been eons ago.
The Unknown Regions
The Northernmost uncharted portion of Alfyr.
• A dangerous, untamed taiga that stretches from the top of Adaria to above the Islands of Fythracia.
• Very little is actually known about it.
A set of Kingdoms inspired by the Celts from Scotland to Brittany.
• A pillar of Knowledge in the world, they boast the largest and greatest collection of knowledge far and wide.
• Music is the foundation of life, and Bards are their keepers. Without them, much of the world would have forgotten vast swathes of the past.
• Peaceful, for the most part. Unlike their neighbors they do not often go to war. Their 'war' is more akin to stealing the opposing Clan's cattle.
Jarldoms inspired by the Anglo-Saxon and Nordic peoples. Warriors and Seafarers all.
• The Fythracian lands are harsh and brotal and it shapes its people in much the same way.
• The Fythracian peoples' belief is pagan; they worship and make sacrifices (sometimes human) to the Gods of Old for power and blessings.
• They are known as seafarers, raiders, and traders. Their islands and the waters surrounding them are treacherous. Only the most skilled seamen are able to navigate them safely; and if a trade goes bad, an axe is always on hand.